2023-04-22

kradeelav: Mordecai, FE9 (sleepyboi)
2023-04-22 01:18 pm
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As mentioned last post, working on getting a 3D character up and running in godot (open source game engine)~  I did get a metric ton of modeling done two nights ago!

 

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The final model I think ended up around 216 polys (was aiming for a max of 256); which is neat, maybe I can even make a spellbook with the extra polys.

next up is painting the textures – i’m going to do that in krita now that i know that krita-imported textures look great.  then … it’ll probably be a choice of whether i want to start cracking my head against godot coding, importing the painted textures, or animating some other cycles like idle, jump, hop/flying (for the birdman, or maybe laguz characters idek) etc. or get started on some other characters >_>

lots to choose from ~ my laptop comes back early this week, so i’ll finally be able to have all of godot, blockbench, and krita on the same computer for the first time, ayyy.

 

kradeelav: McLeach, Rescuers Down Under (I WIN FUCKERS)
2023-04-22 09:08 pm
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so today i kinda did nothing but start replying back to folks and texturing my model lol.
 

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