(no subject)
As mentioned last post, working on getting a 3D character up and running in godot (open source game engine)~ I did get a metric ton of modeling done two nights ago!
( Read more... )
The final model I think ended up around 216 polys (was aiming for a max of 256); which is neat, maybe I can even make a spellbook with the extra polys.
next up is painting the textures – i’m going to do that in krita now that i know that krita-imported textures look great. then … it’ll probably be a choice of whether i want to start cracking my head against godot coding, importing the painted textures, or animating some other cycles like idle, jump, hop/flying (for the birdman, or maybe laguz characters idek) etc. or get started on some other characters >_>
lots to choose from ~ my laptop comes back early this week, so i’ll finally be able to have all of godot, blockbench, and krita on the same computer for the first time, ayyy.