kradeelav: Mordecai, FE9 (sleepyboi)
[personal profile] kradeelav
was thinking a lot during the post-op/recovery process (hi i'm alive lmao) what was it about botw's "story" that made it feel so utterly empty; this is something i've complained about here before, but more from a gameplay/temple structure side, not necessarily story side -- and if there was a way to minimally tweak it to get the charm of zelda's weird nostalgic deceptive morbidity back.

and it hit me that ME2 has such a hallowed spot in my heart because Shep basically dies right on the table, in the very beginning; it's Cerebus that resurrects her and there's always this unspoken element of cyborgy-medical-body horror that's spoken to me.

and then it hit me in a genius moment that's all BOTW needed - link "dying" in the hot tub water? thing??? or whatever it was at the beginning. just have him being resurrected from a suit of armor or his grave or some shit. doesn't have to be right in the face in a scary way, just a blink and you can miss it thing.

because it essentially changes "nothing" (him finding zelda's memories, him being tasked to kill Ganon, reduce the miasma...) but also changes "everything" in a perfect way tonally because he's totally out of time again, in that weird deja vu way of Majora's Mask. Except it's more sorrowful and muted because he's a failed ghost walking a failed land. it's the ghostly sensation that'd flavor every conversation, and would make him more similar to the Sheikiah, almost, than anyone else. (and it's a double bonus since we, as the players, mourn for the land that we knew what it was.)

that would have been such a minimal but metal story I've been aching for in a zelda game for a very very long time.

(will be screened)
(will be screened if not validated)
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

Custom Text