
this weekend is actually shaping up to be the first decent weekend in a long time despite also not being the first long weekend in a while ... for a few weeks there i was taking every friday off because there was simply no way the to-do list was going to not grow to be kaiju sized otherwise.
mind you, i still have a lot to do, but it's 'digital art hobby projects with flexible/lengthy timelines' and not 'geopolitics could take a massive dump on this at any minute' kind of thing. :P;;
anyway, something that happened today -- so i like doing portfolio reviews/mock interviews for recent design graduates, right.
it's a way of volunteering, on a focused 1:1 level that works for my particular range of (scarily good soft skills for a design manager) & is also not too much stimulation. also keeps my interviewing skills sharp and abreast of current vibes and trends. it's a Good(tm) thing to do. and in the cold capitalist clinical sense, there's not many better investments in sheer efficiency than hungry really talented graduates who owe you one.
and one of the jokingly-kinda-not-jokingly economic indicators i've worryingly been seeing lately is how in decent times, i get zero bites for portfolio reviews. but in bad times? i get like, three a month. like uhh...... this month.
and i'm just quietly pondering tonight how hollowed out a depressingly large chunk of the arts/illustration/design circles is in the last two years specifically. i'd say "entry level design" specifically but no i'm seeing shockingly large chunks of senior level animation/illustration industry just... have the bottom fall out.
like this chick (that i was talking with today irl over coffee), is doing everything right -- hell, she's doing everything way better compared to me when i was floundering around in 2014 like a chicken with its head cut off -- and it's just... Something to realize that if i was an entry level designer right now, there is a real solid chance i'd never break in.
just, mmph!