airlock384: (Default)
airlock ([personal profile] airlock384) wrote in [personal profile] kradeelav 2023-02-06 08:38 am (UTC)

couldn't possibly agree more wrt E-1, easily one of the coolest Big Final Siege types of chapter out there. especially because the altitude mechanics provide so much texture to a map type that sometimes has this knack for ending up being just kind of "here's some corridors. navigate the corridors boy"

but also, ah, how impossible it is to retain the ability to understand probability while playing fire emblem (and the alcohol probably wasn't helping-). a 50% chance to dodge is pretty good, but if you get attacked twice, you're more likely than not to get hit at least once -- and a 15% chance to crit isn't all that much, but if you happen to be fighting the entire map and doubling everything in it, well, there's going to be some crits
(then again, you're a programmer and I'm a history major, so. I wonder if the choir thinks my voice is cute--)

likewise samed on what a cool fucking idea a mid-sky battle is -- especially because there's a very easy to bungle the execution on an idea like that (the sky is generally a place with not many stuff in it), but rather than that happenning, 2-1 instead takes the opportunity to throw in an absolutely unique map obstacle, with the drifting clouds. and they even have the objective set up so you have to dance with the clouds to win, pretty much!

(also, I don't feel like making a second post to reply to the discussion above this, but, an idea: what if Skrimir was actually a little less generally hot-headed prior to the events of the game... but then Nailah just happened to him at the worst possible time for that-- like "king caineghis sir I think we're gonna have to start a war about this" "oh fuck off! can't that shit wait until a more harmless Teachable Moment lines up here?")

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