kradeelav: (Masks)
[personal profile] kradeelav
no pictures in this post, but i've been thinking about the first actual game I want to do; to be clear, this will be all of 3 free scenes at the max and more as a proof of concept than anything amounting to a "game".

the idea is that it's if RD had trial maps in ashera's tower that made sense as a story (I always thought it was such a pity that the devs didn't put trial maps in RD when there's the perfect excuse to have infinity waves of ever more powerful enemies). the gameplay won't be FE's usual chessboard style, but it'll be zelda like in the sense of a small bit of exploration of some symbolic levels i'm totally stealing from abhorsen series river of death because i've always wanted to see what those scenes would look like as a game.

what's also nice is that there's only two-ish named RD characters that appear and they're pretty minor to casuals, and the vibe is going to be. pretty heckin' different. on the flip side, if you know your RD lore and are pumped about weird subversive magical surreal video game levels, ur gonna love this :D

some stuff that i'm pretty sure will be in: 
  • i want to do an order/chaos meter instead of your standard 'magic meter' because how RD handles both is so unique - let's say the more you fight, the higher the meter inches towards the extreme Chaos side, much like canon.
    • (as it does, your attacks get stronger, but your healing potions/staves/standard slight regeneration crawls towards nothing, and the laguz get locked out of their human forms after a point). conversely, if it inches towards the extreme Order side, your healing/potion/self-regeneration ticks higher but conversely your attacks get weaker, and there's the extreme danger of ... let's call it falling into the goddess' embrace, or fatal lethargy. given you're "in" some of the most intense places of ashera's tower (goddess of order) she's constantly nudging the player character to surrender and quit, and embrace sweet nothingness. i think that idea was kind of underutilized in RD and it'd be fun to show the danger there. :D
  • the "game's" working name is 'bright eyes' after the nickname i have for this insert/player character - which comes from spirit charmer background but that won't be apparent in such a spartan trio of levels. there's a really fine line in that i'm not going to put a focus on this player character other than 'ur playing as a regeneration-style dark mage, have fun' - but i do deeply anticipate enjoying the chance to give her more of a personality than byleth had that's slightly sharper/sarcastic/mercenary etc.
    • the whole order/chaos meter has the potential to be REALLY neat with nosferatsu-style magic that the player character will excel at because after a point of chaos (that you're probably deliberately leaning towards), the only method of healing will be siphoning other spirit's life forces kind of like how awakening dark mages were OP. :D fuuucked up
  • the "story" is that yune tells the nameless player character who's part of ike's army (while they're in the tower) that they need to retrieve the Dawn Stone from the very bottom of ashera's tower, way down deep in tellius' mantle. if everyone together defeats ashera (no mean feat), they're going to need a way to both protect and preserve and restrain her somewhere much like how yune slept in lehran's medallion for 1000 years, right?  (it was pretty obvious that yune/ashera didn't "die" but also them just going poof in the wind gives me a little leeway to do a little 'yes, and-' retroactively). in order to retriever the Dawn Stone, and as mentioned above you have to fight/explore your way down through a small set of incredibly surreal, mega fucked looking levels, because you're basically going all the way down to what's metaphorically/spiritually Hell, lol. (pulling off of the games using that as a swear word and the interesting mentions of demons. like. what's up with that.)
  • i have this idea of the pause/start menu being the place/little apartment/home complex thing that the player character's dreaming of making after surviving the hell of ashera's tower, to kinda resemble like - both the one safe space that you're allowed, kind of like those save rooms in horror games, but also as a way of visually, metaphorically showing the character kinda disassociating out the wazoo.
there's some other stuff but i want to see how far i get through it before blabbing about it. :3

the birdman game (what started all of this gamedev frothing at the mouth) is going to be a lot bigger and a lot more complicated (thinking like shadow of the colossus but with a flying character) - flight physics alone is going to be a biiiiitch, so working out the kinks on something comparatively VERY restrained and with half the concept work already done for me will be a blessing.  especially since i can see a good chunk of the gameplay here carry over decently well.
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