hahaha agreed, Conquest Ch10 feels like the rubicon for Fates and I *shudder* at what the higher tiers of difficulty are like considering it was the perfect storm of powerful, high-movement and fast enemies versus a defense map where there's precious few tanking characters allowed, plus wanting to pick up the items in the houses ...
I wonder if there was a reason why a lot of those map gimmicks weren't repeated - like the level team got switched out, or if they were an unexpected strain on the resources :o would be curious to know!
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I wonder if there was a reason why a lot of those map gimmicks weren't repeated - like the level team got switched out, or if they were an unexpected strain on the resources :o would be curious to know!