kradeelav: (Default)
krad ([personal profile] kradeelav) wrote 2023-05-26 03:38 pm (UTC)

hahaha agreed, Conquest Ch10 feels like the rubicon for Fates and I *shudder* at what the higher tiers of difficulty are like considering it was the perfect storm of powerful, high-movement and fast enemies versus a defense map where there's precious few tanking characters allowed, plus wanting to pick up the items in the houses ...

I wonder if there was a reason why a lot of those map gimmicks weren't repeated - like the level team got switched out, or if they were an unexpected strain on the resources :o would be curious to know!

Post a comment in response:

(will be screened)
(will be screened if not validated)
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting