kradeelav: Ein, Cowboy Bebop (hacker ein)
[personal profile] kradeelav
digital kewlness edition ~
  • 80.style (requires javascript) is the absolute coolest site i've seen lately, it's basically a forum wrapped in a skin that looks exactly like a crt screen.... or a LCD calculator screen... or about 8 other retro such skins. i've been reverse-engineering parts of it today in hopes of mimicking the look via css for this diary/the site logs there's even a little cartoon speech bubble pop up thing that's not distracting at all, what a clever UI tweak.
  • did you know you can make a RSS feed out of any character/pairing/trope tag in AO3? :D Seriously, just go to a random tag page that looks like this, and look in the top right; there's a big ol' RSS button where you can catch the feed and just plug it into your favorite feed reader. absolutely glorious way of keeping fanwork accessible even to people who don't want to create accounts on the site.
  • the door problem to combat design is probably not unfamiliar for anyone who works in gamedev, but i've been desperate for thoughtful text articles on gamedev/level design and this shed illumination on why a lot of any shooter's/ME2's maps Look Like That.
  • lastly, found via the last link; while trenchbroom is technically a quake modding tool, it's robust enough it's essentially free, cross platform (linux too) incredibly robust level design tool that looks like it could handle any PS1-era games with ease. imma have to experiment with this. :o

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