omg.... ff12's world just keeps getting exponentially deeper and deeper with every new tidbit you tell me...
there's actually a really specific *deepness* (depth i guess lol?) to games from that era, i'm thinking of SSBM too which had a shocking amount of gameplay nuances for what it was evidenced by the long shelf life - but it's just all in the *details* and also the effort in the devs of going the long way in order to flesh it out in a human way, it doesn't seem slapdash at all.
RIGHT ABOUT VOSSLER?? augh. in some ways it's still possible to have an enormous amount of sympathy for him considering he too is caught between an immensely hard place, but it's that arrogance in talking for her instead of taking the time to feeling her out. kind of a neat subversion of the usual knight/princess dynamic in that style of game ngl, with them not being able to see beyond that explicit protector duty.
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Date: 2024-08-22 02:05 am (UTC)there's actually a really specific *deepness* (depth i guess lol?) to games from that era, i'm thinking of SSBM too which had a shocking amount of gameplay nuances for what it was evidenced by the long shelf life - but it's just all in the *details* and also the effort in the devs of going the long way in order to flesh it out in a human way, it doesn't seem slapdash at all.
RIGHT ABOUT VOSSLER?? augh. in some ways it's still possible to have an enormous amount of sympathy for him considering he too is caught between an immensely hard place, but it's that arrogance in talking for her instead of taking the time to feeling her out. kind of a neat subversion of the usual knight/princess dynamic in that style of game ngl, with them not being able to see beyond that explicit protector duty.