(no subject)
Dec. 4th, 2024 09:19 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
separate from my resolutions, i think i want my art focus this next year on... presentation.
i'm pretty good as an illustrator. i'm pretty good as a designer. but i haven't been able to mix the two where i can confidently say i make the most pleasing compositions that best support the drawings.
why? it's not about wanting eyeballs on my shit (though presentation feels like it's a superior technical skill to the other two to need there) - i just feel. hm. more certian that as i get better in pure technical skill, that i feel increasingly lacking in presentation? like that's suddenly the skills gap i notice more these days after finishing a piece rather than 'oh god that arm is way too short' or 'wtf is that foreshortening' like in the past. and i feel like it's a useful glue in comics to help direct eye tracking when pure anatomy or perspective might not be enough to fake a convincing scene.
(i notice hentai relies often on presentation through pure shape language and exaggeration and motion versus focus on exact anatomy - there's also the higher mix of "design" through loaaaads of SFX and text additions. it's that kind of mix i want to be able to poke more confidently at.)
i'm pretty good as an illustrator. i'm pretty good as a designer. but i haven't been able to mix the two where i can confidently say i make the most pleasing compositions that best support the drawings.
why? it's not about wanting eyeballs on my shit (though presentation feels like it's a superior technical skill to the other two to need there) - i just feel. hm. more certian that as i get better in pure technical skill, that i feel increasingly lacking in presentation? like that's suddenly the skills gap i notice more these days after finishing a piece rather than 'oh god that arm is way too short' or 'wtf is that foreshortening' like in the past. and i feel like it's a useful glue in comics to help direct eye tracking when pure anatomy or perspective might not be enough to fake a convincing scene.
(i notice hentai relies often on presentation through pure shape language and exaggeration and motion versus focus on exact anatomy - there's also the higher mix of "design" through loaaaads of SFX and text additions. it's that kind of mix i want to be able to poke more confidently at.)