kradeelav: Dr. Kiriko (amused)
[personal profile] kradeelav
it is really so, so cool and humbling to see how interconnected visual grammar is ... in the sense of what makes good design good.

for example
i can talk happily with [personal profile] queenlua  about what makes well-designed tarot decks work in terms of shape symbolism & the logics of symmetricisim (radial, bilateral, etc especially applied to a suit for a specific mouthfeel) ... i can apply those exact same principals to an art direction critique for a junior designer i'm helping when she's working on a toy catalog spread and when the spread feels too "floaty" versus anchored and fixed by an additional central shape .... and then i can turn around and apply it again to a hentai page and why the ""shapes"" of the characters within will help eye-tracking flow if placed a certian way and why it reads right. (i also cannot tell you how many times knowing speech-bubble-grammar-101 has helped in the corporate world even if i learned those tricks on e-hentai's forums lol)

like no job is 100% AI proof or anything but this art direction role (in general) feels. hard-er to replace?

because as advanced as computers can get, i work with sales suits a lot, right - and they are often..... so bad. at explaining what they want and why making "all the things bigger" on a limited real-estate on a page actually diminishes the impact of "one thing really big, other things small" visually. a computer can't explain that to them. even a junior designer without the hands-on experience will have a hard time articulating the logics of design, and i honestly can't see a greater ratio of people teaching themselves that.

idk feeling warm and fuzzy about working with a variety of cool visual things rn <3
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