(no subject)
Oct. 12th, 2025 02:01 pm
possibly unpopular opinion but w/e
one of the most interesting things about zihark's radiant dawn arc to me
is that there's the whole possibility of him staying with daein (and fighting against the laguz alliance) the entire time as shit goes down. and depending on how underleveled the dawn brigade is, the gameplay encourages you to have him stay, despite the half-secret nudges to turn traitor otherwise.
but they're just that: nudges. not mandatory.
i might be unfairly biased against newer games/fandom but i feel like in a newer take, zihark's whole persona would become flattened to be the kinda.... gimmicky in the always-fight-for-the-laguz character because it makes for a much "easier" simplistic moralistic story to swallow. i do see this tendency a lot as-is.
but in base game, if you read his battle lines he actually does put a hell of a lot of emotional weight in daein-as-a-rebuilt-home, certinally at least equal weight to when he does turn traitor for the laguz which is pretty fascinating and significant when you know how heavy his reasoning is for that direction. (it's strongly implied he doesn't even know what the blood pact is the entire time too; so you can't even say 'hey hard to say no to blood pact killing yourself and everyone' as an ""easier" moral out.)
basically what i'm getting it is the game's saying if there's even a more moral choice in a messy fucking conflict, the moral/right choice is really, really not obvious to make in the heat of screaming overall wrongness and possibly won't even look "right" until hindsight.
and idk i think that subtlety is. really important to have, actually.