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[personal profile] kradeelav

- A Game Designer's Analysis of Qanon
 

“It’s probably some guy who posted a few things on 4Chan and it just took off!” or “This thing came out of nowhere! It’s gone viral!” People think QAnon is viral and organic because that is the intent of QAnon. It’s part of its own story and propaganda.

As a producer of ARGs, this stuff is hard to produce and maintain and keep interesting. QAnon works, again, in an opposite manner from a regular ARG.

Normally, if an indie ARG or interactive story goes unexpectedly viral, the creators begin to struggle. They have less money to spend on more people, more interactions, and a story that gets consumed faster and faster. They have no more time/money/staff and eventually, they have to wrap it up. Even commercial ad-based ARGs are exhausting to run. It’s a sprint from the first post and no matter how short, it feels like a marathon. (Ok, mine did, I’m sure there are better producers out there)

This thing goes the reverse way. The more people join it, the more money goes into it. The more effort, the more PR, and the more content.


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