Dec. 16th, 2021

kradeelav: Alucard, Hellsing (oh well)
was reading a little about Grimes today (and some earlier interviews) almost by accident because i was idly looking up more pisces sun / aries moon people (sort of going through another art existential crisis of 'what is the goal i make for' and figured it couldn't hurt to look up successful creators of a similar sign combo to me for a tiny bit of direction.... yes that sounds as objectively dumb as i know it is LOL)

ANYWAY

i know later on her life got a little wonky but like ... most if not all people loose their sense of good (any) judgement when simply existing next to infinity-money/fame/etc, which is sad! but i think it's more interesting to look at the artistic life before because mother of god she has a cool one.

Read more... )
kradeelav: McLeach, Rescuers Down Under (heh)
the amount of extremely hacky design tricks i've been teaching the team this past week (under the auspicious stories of 'oh yeah i found this site in college/while making a comic or learned this trick when i was making forum signatures (god does that probably date me)' -

is.... hilarious :D;

to which - one of the big things i love about design is if you can "see" it, you can "make it".

there's no limitations, nothing concrete or physical stopping you from reverse-engineering what you see as far as a render or printed object. sketchup and good illustration skills can go a long way for displays, like knowing the ins and outs of illustrator for logos. so then the real mastery of design comes from a deep understanding of the "why" in terms of actual execution. shitty design (in my eyes more non-functional design rather than "ugly" design) tends to stem from a 'yeah this won't work in real life to grab eyeballs because of x, y, z.) tbh it's why a lot of trendy behance projects are far shittier designs to me than a well-done implementation of -god forbid- papyrus on a restaurant menu. I "have" seen it done in a way that's tasteful and works.

(... this is why i have also debated making a design blog under my dayjob handle and ultimately decided against it lol. i'm not interested in this performative [gasp horror] response or edginess embracing something that works.) 

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relatedly: digital UX wise, i think i've come up with a crackpot theory called the '2 clicks theory'

i get supremely annoyed at any kind of digital ... clicky action whether it's on the phone or a laptop or terminal screen or remote that requires more than two clicks. my luddite dad (and proud of it) can generally handle two or three clicks on a remote ( tv on button + menu + select channel) but freaks at anything more complex. 

i know i personally prefer going to remove.bg to transparentize backgrounds instead of doing it in photoshop because at "minimum", even with a fancy PS script, you're looking at 5-8 clicks to transparentize an image, wheras remove.bg it's two. drag/drop the thing, hit save, boom. looking at other things like uploading images on tumblr vs wordpress ... yeah i can see this pattern play out everywhere, which is interesting.

makes me wonder if this is enshrined in one of the earlier apple UX manuals. :v

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