Aug. 6th, 2024

kradeelav: Satou, Ajin (Satou)
the current hyperfixation of the week is "painting" ps1/n64 graphics (again) whence i joined a related server for three seconds to ransack their tutorials channel. :P  linking the links i saved below because i know i'm gonna regret it if i forget them
  • ps1 css graphics - (universal website building) hellaciously fun css code where you can make ff7-ish menus and text boxes for your site.
  • ultimate retro shader collection (for godot, demo) looks like a goldmine if/when i get back into gamedev.
  • crocotile (low poly tile program for win/mac/linux) kind of reminds me of blockbench* (all platforms) for making/painting pixelated enviroments in a vagrant story way. straight $30 for the full version, though blockbench is free. might compare/contrast the two for what's easier.
  • NTSC-CRT renderer (windows only, but linux build is on the to do list)- possibly the only emulated version of this effect that managed to nail it. creator's clearly done the science research about how the effects happen.
  • duckstation 3d screenshot (ps1 emulator, win/mac/linux) one feature of this ps1 emulator is the ability to take 3d screenshots of any scene and export as an obj file. :o recently discovered, so i bet we're gonna be seeing a lot better ps1 environments as obj files soon.
  • gLideN64 scene ripper / tutorial (plugin; works best with RMG emulator)- same thing for n64, includes vertex lighting; forum link there also has an excellent example with the MM boss room. :3
  • comic book production bundle (for krita) is not ps1 related but i'm eye-emojing the screentones/effects in particular since i need more variety.
  • just in case if i haven't linked heavypaint here... (all platforms) - painting software radically different than any other; forces you to think about the basics.
* i used blockbench extensively for about a month two marches ago in a fever dream thinking i was gonna make a low poly game. lol. lmao even. did learn a lot about game dev tho!
kradeelav: Zihark, FE10 (fe)
oh i had fun in ff12 tonight. :D

* howled laughing when vaan had that utterly absurd critical failure charisma role asking fran how old she was. lol. lmao even. oh dude did no one teach you you never ask a woman what her age is :P

* weirdly enough i'm really liking penelo of all characters right now??? i think it started with that one really intriguing moment back in ranbaste when.... i think it was balthier? gave vaan that pointed 'and what are you looking for?' line (philosophically) and vaan was real... flustered, just didn't know how to answer to that because he had never really considered it before. but as the gang minus him all walks out of the room it was interesting to see penelo of all people be as determined-looking as ashe and the others when in like, any other FF, i feel like they'd have her as the "softer lady" be comforting vaan since they were childhood friends. ever since then it's been fun to watch how unusually serious and focused penelo is in cutscenes. she cool.

* reached a 'oh i get this now!!!' tipping point both with figuring out how tf to do concurrences, reaching some critical license points, and optimizing equipment. things are clicking, you know?

* also i am SO glad i gave machinst/guns to penelo. gameplay-wise it's because guns aren't scaled to strength and she has the weakest strength etc but now i am SOLELY doing it for the 'i'm a healer but [cocks gun]' vibes LOL. she actually can do some serious damage now holy shit??? went from doing 0x2 to 400+ damage overnight l o l

* right now i just got ahold of the imperial's chocobo after the viera village, but i actually think i'm going to wander around and do some miscellaneous hunts since i can chainsaw through most foes now and i'm curious to see what does actually give me a hard time.


Custom Text