(no subject)
Jul. 2nd, 2024 05:34 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
i don't know if i consciously started talking more about process and resources, but there's a few possible explanations...
one, is i guess i've always found it neat when peers and mentors explained changes in their work. maybe you get bored. maybe you level up so much that it requires a different process (more complex comic projects aiming to evoke emotions vs single page doodles). maybe you want to showcase your work to a different audience (a background painter wanting to pivot to animation for work, or to simply study character design for fun). maybe you want to get into specific kinds of nsfw art; either for "yolo" reasons or something else.
talking to satisfy curiosity's sake, basically.
maybe my reasons have absolutely nothing in common with yours. maybe they do, and it sparks more understanding.
maybe this is half a diary to my future self to track what actually works, or to get past an area that i feel stuck in. there's a concept in tech called rubber duck debugging that's essentially talking about that why until you get past a mental roadblock.
another take is i feel that a large part of my workflow (both dayjob design management and hobby work) is asking the "why" and then iterating off of that. just my humble opinion but in the age of ai images, the biggest missing step between those images and a sentient creative is the capability of asking the why, (why this illust? why are those three lines stylistically drawn like that? why is that prop in there? why is that line arced like so?) and using your slew of mental, physical, and digital tools to execute the work in aim of an unspoken goal (or several).
maybe artists misstepped by not extending an olive branch and illuminating that missing reasoning, in a similar way to educating others on critical thinking (but with visual arts). maybe selfishly i want to leverage this as a way to separate myself from the goopy grey morass of images in a unique way.
i also miss how resources back in 2008 just used to be ... free. not "technically" free if you sign up for a newsletter/class/etc, but freely given, sincere - no strings attached. honoring the ethos of early-internet 'information wants to be free' culture, even if it's mostly extinct now. mindfully knowing that you're lifting the current & next generation of artists up, if there's a need for a reason to go with the extra effort.
i never do anything without multiple reasons why.
perhaps some of these are the answers.
one, is i guess i've always found it neat when peers and mentors explained changes in their work. maybe you get bored. maybe you level up so much that it requires a different process (more complex comic projects aiming to evoke emotions vs single page doodles). maybe you want to showcase your work to a different audience (a background painter wanting to pivot to animation for work, or to simply study character design for fun). maybe you want to get into specific kinds of nsfw art; either for "yolo" reasons or something else.
talking to satisfy curiosity's sake, basically.
maybe my reasons have absolutely nothing in common with yours. maybe they do, and it sparks more understanding.
maybe this is half a diary to my future self to track what actually works, or to get past an area that i feel stuck in. there's a concept in tech called rubber duck debugging that's essentially talking about that why until you get past a mental roadblock.
another take is i feel that a large part of my workflow (both dayjob design management and hobby work) is asking the "why" and then iterating off of that. just my humble opinion but in the age of ai images, the biggest missing step between those images and a sentient creative is the capability of asking the why, (why this illust? why are those three lines stylistically drawn like that? why is that prop in there? why is that line arced like so?) and using your slew of mental, physical, and digital tools to execute the work in aim of an unspoken goal (or several).
maybe artists misstepped by not extending an olive branch and illuminating that missing reasoning, in a similar way to educating others on critical thinking (but with visual arts). maybe selfishly i want to leverage this as a way to separate myself from the goopy grey morass of images in a unique way.
i also miss how resources back in 2008 just used to be ... free. not "technically" free if you sign up for a newsletter/class/etc, but freely given, sincere - no strings attached. honoring the ethos of early-internet 'information wants to be free' culture, even if it's mostly extinct now. mindfully knowing that you're lifting the current & next generation of artists up, if there's a need for a reason to go with the extra effort.
i never do anything without multiple reasons why.
perhaps some of these are the answers.