kradeelav: McLeach, Rescuers Down Under (heh)
[personal profile] kradeelav
there's a game i've started playing with myself when i'm stuck *somewhere* just observing the environment - basically called "spot what the architect actually designed and what was tweaked after by the developer/client/company/regulations/future updates".

* checking a row of lights or ceiling tiles; is one light/tile a different color or randomly stuck in a corner not parallel to the others? are there fire sprinklers in random places and not spaced apart equally?

* is a piece of stone exceptionally worn away like compared to the surrounding ones like people have used it excessively? is a sign suddenly anachronistically metal with machine modern font instead of wood if it's in a castle?

* is a house/historical place mostly symmetrical except for one weird random room? does the room have a different structural design to it? is the wood floor a different texture?

* is an outlet super obviously on a really big bare wall at a different height than another outlet?  (was a tv screen planned there to hide it and then later removed?)

etc etc

it's been an unexpectedly fun way to train the mind to recognize all the little details that often go unnoticed in the surroundings, and to also ask oneself why (do people use things differently). a lot of times my biggest issue with people drawing interiors/settings is it doesn't feel "lived in", which this observation seeks to help with.

(no subject)

Date: 2025-12-25 03:49 am (UTC)
amado1: (Default)
From: [personal profile] amado1
I was reading this without checking the username first, and got like two sentences in before I thought, "This is Krad."

(no subject)

Date: 2025-12-27 09:26 pm (UTC)
mamuzzy: (nyaing)
From: [personal profile] mamuzzy
*zee looks around*
*no walls and floors are squared or bubble-gauged*
*probably the whole 150+ years old building is leaning because the oil always accumulates in one place in the pan when frying an egg*
*and what the poet had in mind when they put a lamp without a cord on the ceiling with an interior height of 3 metres?*

I hate this game. :DDDD

But also this makes me wonder, how good do you have to be at drawing buildings and composition and perspectives to deliberately draw faults into the house so it won't look like just an artistic mistake. :D

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