kradeelav: (Default)
[personal profile] kradeelav

making characters got so much easier (and more enjoyable) when i realized my groove was explicitly making characters for plot+theme needs. 

(Keeps casts trimmed down, for one.)

like - i don’t … do those eighty-thousand question lists about characters; most of those are useless for my style anyway. Don’t want to know what everyone’s favorite color is or what they feel about their grandparents > do want to know which tropes they subvert, and the why of that first crucial plot-relevant action they take.  everything before and everything afterwards both leads to that.

for example - ‘i need uhhh, a random ass meatbag soldier that knew diane and her dad who’s a spineless coward under a totes smooth operator look that tries to shank them and gtfo lol’  boom, hardin.  (who happens to be one of my actual favorites - and most well received - villains I’ve ever written.  working backwards to find his motivation of why [why’d he betray them? what blackmail would someone need on him to switch loyalties? why’d he serve dictator dad? why does he give a shit about diane? ] has honestly been the meat of the last two chapters. )

likewise - ‘i need a villain who masterminded [redacted] and was an ambassador that mentored diane when they were younger - super charismatic, takes her in under her wing but is a corrosive piece of shit.’ even the visual designs trail that; thinking of station and what kind of institutional power they need in order to apply their will on the plot, how much of a disney villain peacock they are in order to telegraph that corrosiveness, how much they want to resemble which country to get the most sympathy from people, etc. 

i - and I would wager a ton of readers - truly don’t give a shit about characters until that ‘why’ chain starts rolling out.  and i honestly feel like so many more other characters would instantly be more compelling if that was applied.

(no subject)

Date: 2018-12-21 02:00 am (UTC)
queenlua: (Default)
From: [personal profile] queenlua
(i think i missed this one the first time around? or maybe i'm just re-commenting! WHATEVER I LOVE COMMENTING lol)

ha! this was actually an earlier character—i don't have his files on-hand atm, but i think i was exploring some black-sheep-of-family dynamics in his backstory? the depressed STEM grad student you remember came later, though he was on the same game :P (those email sessions were great!!! ahh!!!!)

the facets-of-a-diamond metaphor seems very apt. i guess i'd argue it's something like: the observer perspective lets you get a glimpse, abstractly, at how this person behaves around a variety of other people (lots of facets)—but you won't have the full story of the histories of each of those persons, so you're going to miss a lot of subtleties of those interactions, and such.

whereas, when you're doing the actively-engaged perspective: well, i have the complete history of my own life, and the complete history of all my interactions with humans ever, so i can come to that encounter with all that knowledge ("person reacting to me in particular like X usually means Y"), and pattern-match against the bajillion other times i've met a human, and assess the person pretty quickly. it's still going to be just one facet/mask vs getting to see potentially many—but you'll probably see that one facet in much greater detail, and (with some noted exceptions!) i honestly feel like most people don't go out of their way to hide significant parts of themselves—even people i've interacted with in mostly a professional context, i can often get a whiff of what their home life is like or whatever.

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