kradeelav: Zihark, FE10 (fe)
[personal profile] kradeelav
making pretty good headway on the project stack!

* you've heard me talk about the doujin circle i'm part of a few times here; along with some public projects this coming year, we quietly got the main site online -- more as a placeholder homepage for some of those projects: vanillacollective.org there's a high chance you'll see me reference this site and said projects next month, since there's at least two/three that haven't been released yet. :) 

* starting a double tellius ironman run & let's play (pictures/text) over on my FE tumblr for the next few weeks (the link's not easily copy-able but the dedicated tag is "krad loveblogs tellius"). might be of interest re: ironman gameplay (tl;dr where either you let characters perma-die without resetting the level, or you restart the entire game), general meta notes, and also because it's my plan to talk very extensively about the tellius' casts character designs/color choices, which has always had some influence on how i design characters. at the current pace, hitting port toha by friday/saturday, which as you know, i'm quite excited about <3

* incidentally, finishing the gunter animatic this week before my brain gets taken over by zihark again. :p  i'm doing an experiment where i slowly drip out 15 cells over the course of this week; all the artworks were quite gorgeous, it was a lot of artistic effort, and it feels like such a shame to bunch them all into one or two posts especially when i was not looking forward to trying to figure out how to make a gif work smoothly. the fact it has a good chance of higher engagement than usual isn't something i'm passing up either.

* i fell into having fun with ren'py for about 48 hours last week as part of a 'can i do this?' curiosity drive with recreating the fe9 dialogue window + making some custom sprites. :D loads of fun, will eventually post some screenshots of said sprites. the hardest part of truly recreating the dialouge screen is moving the nameplates & darkening the non-speaking characters which is going to require some python finagling, something i don't have the bandwidth for at the moment.  while i have no real desire to do a visual novel any time soon, it's nice to have the skills now already there on standby.

* in smaller projects, finished a smattering of one-off FE illusts (some senri kita inspired), continuing to do doujin thumbnails, having a Meeting(tm) on thursday about some long term life shifts and if i have the financial wiggle room for them, getting the $portfolio website tightened up if i need to yeet myself from the dayjob in a hurry, progress on haus stuff is continue to move along in the background, etc.

all good stuff to happen, but still hoping to continue to pare down said list because i want to read more again!!

(no subject)

Date: 2026-02-23 09:46 pm (UTC)
queenlua: (Default)
From: [personal profile] queenlua
ohhh congrats on the vanilla collective thing! so glad you have such a solid group of collaborators~

(no subject)

Date: 2026-02-24 01:37 am (UTC)
queenlua: (Default)
From: [personal profile] queenlua
all the best friendships/collaborators/etc start as these happy accidents / moments of grace / bizarre coincidences imo... and you can't finesse that, but, can make sure you're doin Cool Shit with those ppl once you find them <3 hell to the yeah
Edited Date: 2026-02-24 01:37 am (UTC)

(no subject)

Date: 2026-02-25 01:00 pm (UTC)
synecdoches: (bash)
From: [personal profile] synecdoches

oh, i know how to make that tumblr link work! here's your loveblogging in chronological order!

(no subject)

Date: 2026-03-01 02:28 am (UTC)
synecdoches: (Default)
From: [personal profile] synecdoches

one of the few features theve managed to not screw up in the last 13 years that i've been on tumblr haha

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